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From Bri's Mod
Welcome to Bri's Mod, where board-gamers come to role-play!
| Chapter 1 | Races |
|---|---|
| Chapter 2 | Classes |
| Chapter 3 | Combat |
| Chapter 4 | Travel |
| Chapter 5 | Feats |
| Chapter 6 | Equipment |
| Chapter 7 | The Player |
| Chapter 8 | The Dungeon Master |
| Chapter 9 | The Monsters |
| Chapter 10 | The Campaigns |
| Chapter XX | Glossary |
Bri's Mod is a tabletop adventure RPG system that plays like a board game. Its setup and rules are simple, but its action is deep, robust and intriguing. There are five races and six classes to choose from, with many more of both planned to be released in upcoming expansion packs. Beyond that are thirty different powers per class to truly make your hero (or villain) your own.
Bri's Mod is publishing Adventure Packs which highlight specific classes, races and monsters, adds more content to the game and most importantly give you miniatures and bits and modular boards you can use in whatever adventures you can imagine up. If you'd like to get into the action as fast as possible, there are also pre-made adventures included in every Adventure Pack. Just open it up, read the story (or don't, whatever) and get to some sweet monster thumpin'.
Unlike many tabletop RPG systems, Bri's Mod is not a d20 system. It functions off of three different kinds of custom six-sided dice: the humble green die, the noble yellow die and the deadly red die. The chance for carnage increases the hotter the die is. This way, action outcomes are more easily guided by the game, and those actions are more easily understood by the players by how many dice they're rolling, and what kinds of dice they are — no weird eleven-sided dice.
Another big difference is the Dungeon Master isn't in control of what monsters will emerge to face the heroes, and is encouraged to pull no punches when employing their deadly powers. The heroes are quite strong, but perhaps not strong enough if evil is patient and willing to slowly erode their quarry's will to live over four floors of torturous battle.
If you have never touched a tabletop RPG in your life, it's probably best you check out The Player section first to get your head oriented in the right direction. There's a lot of rules to remember, but keeping track of them all should be easy. Even so, get in the mindset to ask questions. Even after you've learned all the rules in the game, you want to work with your Dungeon Master if only to see how far outside the box you can take your path to victory. Always ask questions, and always be ready to learn something.
Artwork for this non-for-profit website was borrowed from Wizards of the Coast and Paizo Publishing. If you are an artwork owner and would like your work taken down, please contact the website administrator.

